#include <EditorKeyActions.h>
Inherits ScriptCanvas::Developer::EditorAutomationAction.
Inherited by ScriptCanvas::Developer::KeyPressAction, and ScriptCanvas::Developer::KeyReleaseAction.
Public Types | |
| enum class | KeyAction { Press , Release } |
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (SimulateKeyAction, AZ::SystemAllocator) | |
| AZ_RTTI (SimulateKeyAction, "{07259AB5-E5B1-4A4E-8966-610CA3E5F5E3}", EditorAutomationAction) | |
| SimulateKeyAction (KeyAction keyAction, AZ::u32 keyValue=0) | |
| bool | Tick () override |
Public Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction | |
| AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
| bool | IsAtPreconditionLimit () const |
| virtual bool | IsMissingPrecondition () |
| void | ResetPreconditionAttempts () |
| EditorAutomationAction * | GenerationPreconditionActions () |
| void | SignalActionBegin () |
| virtual ActionReport | GenerateReport () const |
Additional Inherited Members | |
Protected Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction | |
| virtual EditorAutomationAction * | GenerateMissingPreconditionAction () |
| virtual void | SetupAction () |
EditorAutomationAction that will simulate a key action(press or release) for the specified key
|
overridevirtual |
Implements ScriptCanvas::Developer::EditorAutomationAction.