Open 3D Engine ScriptCanvasDeveloper Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <EditorAutomationAction.h>
Inherited by ScriptCanvas::Developer::CenterOnScenePointAction, ScriptCanvas::Developer::CompoundAction, ScriptCanvas::Developer::DelayAction, ScriptCanvas::Developer::MouseMoveAction, ScriptCanvas::Developer::SimulateKeyAction, ScriptCanvas::Developer::SimulateMouseButtonAction, ScriptCanvas::Developer::TraceEvent, and ScriptCanvas::Developer::WaitForNewGraphAction.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
bool | IsAtPreconditionLimit () const |
virtual bool | IsMissingPrecondition () |
void | ResetPreconditionAttempts () |
EditorAutomationAction * | GenerationPreconditionActions () |
void | SignalActionBegin () |
virtual bool | Tick ()=0 |
virtual ActionReport | GenerateReport () const |
Protected Member Functions | |
virtual EditorAutomationAction * | GenerateMissingPreconditionAction () |
virtual void | SetupAction () |
EditorAutomationAction is the base class that all other actions will inherit from. Exposes a setup, and a tick function which returns whether or not the action is complete.