Open 3D Engine ScriptCanvasDeveloper Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <EditorKeyActions.h>
Inherits ScriptCanvas::Developer::SimulateKeyAction.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (KeyReleaseAction, AZ::SystemAllocator) | |
AZ_RTTI (KeyReleaseAction, "{B4000C12-03F9-4AC1-B1BA-88D8B7FC4CB1}", SimulateKeyAction) | |
KeyReleaseAction (AZ::u32 keyValue=0) | |
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AZ_CLASS_ALLOCATOR (SimulateKeyAction, AZ::SystemAllocator) | |
AZ_RTTI (SimulateKeyAction, "{07259AB5-E5B1-4A4E-8966-610CA3E5F5E3}", EditorAutomationAction) | |
SimulateKeyAction (KeyAction keyAction, AZ::u32 keyValue=0) | |
bool | Tick () override |
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AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
bool | IsAtPreconditionLimit () const |
virtual bool | IsMissingPrecondition () |
void | ResetPreconditionAttempts () |
EditorAutomationAction * | GenerationPreconditionActions () |
void | SignalActionBegin () |
virtual ActionReport | GenerateReport () const |
Additional Inherited Members | |
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enum class | KeyAction { Press , Release } |
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virtual EditorAutomationAction * | GenerateMissingPreconditionAction () |
virtual void | SetupAction () |
EditorAutomationAction that will simulate a release action for the specified key