Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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In-editor image based lighting component. More...
#include <EditorImageBasedLightComponent.h>
Inherits EditorRenderComponentAdapter< ImageBasedLightComponentController, ImageBasedLightComponent, ImageBasedLightComponentConfig >.
Public Types | |
using | BaseClass = EditorRenderComponentAdapter< ImageBasedLightComponentController, ImageBasedLightComponent, ImageBasedLightComponentConfig > |
Public Member Functions | |
AZ_EDITOR_COMPONENT (AZ::Render::EditorImageBasedLightComponent, EditorImageBasedLightComponentTypeId, BaseClass) | |
EditorImageBasedLightComponent (const ImageBasedLightComponentConfig &config) | |
void | Activate () override |
AZ::u32 | OnDiffuseImageAssetChanged () |
AZ::u32 | OnSpecularImageAssetChanged () |
AZ::u32 | OnExposureChanged () |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
In-editor image based lighting component.