In-editor image based lighting component. More...
#include <EditorImageBasedLightComponent.h>
Inherits EditorRenderComponentAdapter< ImageBasedLightComponentController, ImageBasedLightComponent, ImageBasedLightComponentConfig >.
Public Types | |
| using | BaseClass = EditorRenderComponentAdapter< ImageBasedLightComponentController, ImageBasedLightComponent, ImageBasedLightComponentConfig > |
Public Member Functions | |
| AZ_EDITOR_COMPONENT (AZ::Render::EditorImageBasedLightComponent, EditorImageBasedLightComponentTypeId, BaseClass) | |
| EditorImageBasedLightComponent (const ImageBasedLightComponentConfig &config) | |
| void | Activate () override |
| AZ::u32 | OnDiffuseImageAssetChanged () |
| AZ::u32 | OnSpecularImageAssetChanged () |
| AZ::u32 | OnExposureChanged () |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
In-editor image based lighting component.