Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Common settings for ImageBasedLightComponents and EditorImageBasedLightComponent. More...
#include <ImageBasedLightComponentConfig.h>
Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_RTTI (ImageBasedLightComponentConfig, "{2BD353A5-562B-4D84-9508-B2EFAFF1415E}", ComponentConfig) | |
AZ_CLASS_ALLOCATOR (ImageBasedLightComponentConfig, SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |
Public Attributes | |
Data::Asset< RPI::StreamingImageAsset > | m_specularImageAsset |
Data::Asset< RPI::StreamingImageAsset > | m_diffuseImageAsset |
float | m_exposure = 0.0f |
Common settings for ImageBasedLightComponents and EditorImageBasedLightComponent.