Open 3D Engine ScriptCanvasDeveloper Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <GraphActions.h>
Inherits ScriptCanvas::Developer::EditorAutomationAction, and GraphCanvas::AssetEditorNotificationBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (WaitForNewGraphAction, AZ::SystemAllocator) | |
AZ_RTTI (WaitForNewGraphAction, "{0632736B-ACC3-4051-9772-3A7169B375E9}", EditorAutomationAction) | |
bool | Tick () override |
const GraphCanvas::GraphId & | GetGraphId () const |
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AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
bool | IsAtPreconditionLimit () const |
virtual bool | IsMissingPrecondition () |
void | ResetPreconditionAttempts () |
EditorAutomationAction * | GenerationPreconditionActions () |
void | SignalActionBegin () |
virtual ActionReport | GenerateReport () const |
Additional Inherited Members | |
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virtual EditorAutomationAction * | GenerateMissingPreconditionAction () |
virtual void | SetupAction () |
This action waits for the signal from AssetEditorNotificationBus that signals the active graph has changed, meaning that in the context of these tests, the newly created graph is in focus.