Open 3D Engine ScriptCanvasDeveloper Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <EditorMouseActions.h>
Inherits ScriptCanvas::Developer::EditorAutomationAction.
Inherited by ScriptCanvas::Developer::PressMouseButtonAction, and ScriptCanvas::Developer::ReleaseMouseButtonAction.
Public Types | |
enum class | MouseAction { Press , Release } |
Public Member Functions | |
AZ_CLASS_ALLOCATOR (SimulateMouseButtonAction, AZ::SystemAllocator) | |
AZ_RTTI (SimulateMouseButtonAction, "{89D4E6F5-983C-4877-9A32-0929F7D2BB8E}", EditorAutomationAction) | |
SimulateMouseButtonAction (MouseAction mouseAction, Qt::MouseButton mouseButton=Qt::LeftButton) | |
void | SetTarget (QWidget *targetDispatch) |
bool | Tick () override |
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AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
bool | IsAtPreconditionLimit () const |
virtual bool | IsMissingPrecondition () |
void | ResetPreconditionAttempts () |
EditorAutomationAction * | GenerationPreconditionActions () |
void | SignalActionBegin () |
virtual ActionReport | GenerateReport () const |
Additional Inherited Members | |
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virtual EditorAutomationAction * | GenerateMissingPreconditionAction () |
virtual void | SetupAction () |
EditorAutomationAction that will simulate a user pressing or releasing a mouse button