Open 3D Engine ScriptCanvasDeveloper Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ElementInteractions.h>
Inherits ScriptCanvas::Developer::CompoundAction.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (SelectSceneElementAction, AZ::SystemAllocator) | |
AZ_RTTI (SelectSceneElementAction, "{D1EA3B23-D7FD-411A-87BC-4D9D88D35A03}", CompoundAction) | |
SelectSceneElementAction (AZ::EntityId sceneMemberId) | |
bool | IsMissingPrecondition () override |
EditorAutomationAction * | GenerateMissingPreconditionAction () override |
void | SetupAction () override |
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AZ_CLASS_ALLOCATOR (CompoundAction, AZ::SystemAllocator) | |
AZ_RTTI (CompoundAction, "{3F9A5736-111C-4D49-A3D5-BA3484D74F4D}", EditorAutomationAction) | |
bool | Tick () override |
void | AddAction (EditorAutomationAction *action) |
ActionReport | GenerateReport () const override |
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AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
bool | IsAtPreconditionLimit () const |
void | ResetPreconditionAttempts () |
EditorAutomationAction * | GenerationPreconditionActions () |
void | SignalActionBegin () |
Additional Inherited Members | |
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void | ClearActionQueue () |
virtual void | OnActionsComplete () |
EditorAutomationAction that will select the specified entity inside of the active Graph scene