Open 3D Engine ScriptCanvasDeveloper Gem API Reference  24.09
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ScriptCanvas::Developer::SelectSceneElementAction Class Reference

#include <ElementInteractions.h>

Inherits ScriptCanvas::Developer::CompoundAction.

Public Member Functions

 AZ_CLASS_ALLOCATOR (SelectSceneElementAction, AZ::SystemAllocator)
 
 AZ_RTTI (SelectSceneElementAction, "{D1EA3B23-D7FD-411A-87BC-4D9D88D35A03}", CompoundAction)
 
 SelectSceneElementAction (AZ::EntityId sceneMemberId)
 
bool IsMissingPrecondition () override
 
EditorAutomationActionGenerateMissingPreconditionAction () override
 
void SetupAction () override
 
- Public Member Functions inherited from ScriptCanvas::Developer::CompoundAction
 AZ_CLASS_ALLOCATOR (CompoundAction, AZ::SystemAllocator)
 
 AZ_RTTI (CompoundAction, "{3F9A5736-111C-4D49-A3D5-BA3484D74F4D}", EditorAutomationAction)
 
bool Tick () override
 
void AddAction (EditorAutomationAction *action)
 
ActionReport GenerateReport () const override
 
- Public Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction
 AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator)
 
bool IsAtPreconditionLimit () const
 
void ResetPreconditionAttempts ()
 
EditorAutomationActionGenerationPreconditionActions ()
 
void SignalActionBegin ()
 

Additional Inherited Members

- Protected Member Functions inherited from ScriptCanvas::Developer::CompoundAction
void ClearActionQueue ()
 
virtual void OnActionsComplete ()
 

Detailed Description

EditorAutomationAction that will select the specified entity inside of the active Graph scene


The documentation for this class was generated from the following file: