Open 3D Engine ScriptCanvasDeveloper Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <EditorAutomationTest.h>
Public Member Functions | |
void | Reset () |
bool | Tick () |
void | AddAction (EditorAutomationAction *actionToRun) |
bool | HasActions () const |
bool | HasErrors () const |
const AZStd::vector< ActionReport > & | GetErrors () const |
ActionRunner that will manage the editor automation stack, and handle pushing the precondition elements into the queue. Will not take ownership of all actions added manually, but any precondition elements will be deleted.
Needs to be externally ticked.