Open 3D Engine ScriptCanvasDeveloper Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <CreateElementsActions.h>
Inherits ScriptCanvas::Developer::CompoundAction, and GraphCanvas::SceneNotificationBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (CreateNodeFromProposalAction, AZ::SystemAllocator) | |
AZ_RTTI (CreateNodeFromProposalAction, "{236A56E5-73A8-42B0-9239-77670DD4EA44}", CompoundAction) | |
CreateNodeFromProposalAction (GraphCanvas::GraphId graphId, GraphCanvas::Endpoint endpoint, QString nodeName) | |
CreateNodeFromProposalAction (GraphCanvas::GraphId graphId, GraphCanvas::Endpoint endpoint, QString nodeName, QPointF scenePoint) | |
bool | IsMissingPrecondition () override |
EditorAutomationAction * | GenerateMissingPreconditionAction () override |
void | SetupAction () override |
void | OnNodeAdded (const AZ::EntityId &nodeId, bool isPaste) override |
AZ::EntityId | GetCreatedNodeId () const |
AZ::EntityId | GetConnectionId () const |
ActionReport | GenerateReport () const override |
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AZ_CLASS_ALLOCATOR (CompoundAction, AZ::SystemAllocator) | |
AZ_RTTI (CompoundAction, "{3F9A5736-111C-4D49-A3D5-BA3484D74F4D}", EditorAutomationAction) | |
bool | Tick () override |
void | AddAction (EditorAutomationAction *action) |
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AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
bool | IsAtPreconditionLimit () const |
void | ResetPreconditionAttempts () |
EditorAutomationAction * | GenerationPreconditionActions () |
void | SignalActionBegin () |
Protected Member Functions | |
void | OnActionsComplete () override |
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void | ClearActionQueue () |
EditorAutomationAction that will create the specified node at the specified point by dragging a connection from the specified endpoint. Will place the new node at a 'reasonable' distance from the specified endpoint, or at the specified point.