Open 3D Engine ScriptCanvasDeveloper Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <ElementInteractions.h>
Inherits ScriptCanvas::Developer::CompoundAction, and GraphCanvas::SceneNotificationBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (AltClickSceneElementAction, AZ::SystemAllocator) | |
AZ_RTTI (AltClickSceneElementAction, "{FF99EC14-53B3-474E-A7A1-6D30800B9583}", CompoundAction) | |
AltClickSceneElementAction (AZ::EntityId sceneMemberId) | |
bool | IsMissingPrecondition () override |
EditorAutomationAction * | GenerateMissingPreconditionAction () override |
void | SetupAction () override |
ActionReport | GenerateReport () const override |
void | OnNodeRemoved (const AZ::EntityId &nodeId) override |
void | OnConnectionRemoved (const AZ::EntityId &connectionId) override |
![]() | |
AZ_CLASS_ALLOCATOR (CompoundAction, AZ::SystemAllocator) | |
AZ_RTTI (CompoundAction, "{3F9A5736-111C-4D49-A3D5-BA3484D74F4D}", EditorAutomationAction) | |
bool | Tick () override |
void | AddAction (EditorAutomationAction *action) |
![]() | |
AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
bool | IsAtPreconditionLimit () const |
void | ResetPreconditionAttempts () |
EditorAutomationAction * | GenerationPreconditionActions () |
void | SignalActionBegin () |
Protected Member Functions | |
void | OnActionsComplete () override |
![]() | |
void | ClearActionQueue () |
EditorAutomationAction that will alt click the specified entity inside of the active Graph scene in order Should delete the element that is clicked on