Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <EditorMaterialComponentSlot.h>
Inherits AZ::Data::AssetBus::Handler, and EditorMaterialSystemComponentNotificationBus::Handler.
Public Member Functions | |
AZ_RTTI (EditorMaterialComponentSlot, "{344066EB-7C3D-4E92-B53D-3C9EBD546488}") | |
AZ_CLASS_ALLOCATOR (EditorMaterialComponentSlot, SystemAllocator) | |
EditorMaterialComponentSlot (const AZ::EntityId &entityId, const MaterialAssignmentId &materialAssignmentId) | |
AZStd::vector< char > | GetPreviewPixmapData () const |
AZ::Data::AssetId | GetActiveAssetId () const |
Returns the overridden asset id if it's valid, otherwise gets the default asseet id. | |
AZ::Data::AssetId | GetDefaultAssetId () const |
Returns the default asseet id of the material provded by the model. | |
AZStd::string | GetLabel () const |
Returns the display name of the material slot. | |
bool | HasSourceData () const |
Returns true if the active material asset has a source material. | |
void | SetAsset (const Data::Asset< RPI::MaterialAsset > &asset) |
Assign a new material override asset. | |
void | SetAssetId (const Data::AssetId &assetId) |
Assign a new material override asset. | |
void | Clear () |
Remove material and property overrides. | |
void | ClearMaterial () |
Remove material overrides. | |
void | ClearProperties () |
Remove property overrides. | |
void | OpenMaterialCanvas () const |
Launch the material canvas. | |
void | OpenMaterialEditor () const |
Launch the material editor application and open the active material for this slot. | |
void | OpenMaterialExporter (const AzToolsFramework::EntityIdSet &entityIdsToEdit) |
Open the material exporter, aka generate source materials dialog, and apply resulting materials to a set of entities. | |
void | OpenMaterialInspector (const AzToolsFramework::EntityIdSet &entityIdsToEdit) |
Open the material instance inspector to edit material property overrides for a set of entities. | |
void | OpenUvNameMapInspector (const AzToolsFramework::EntityIdSet &entityIdsToEdit) |
Open the dialog for mapping UV channels for models and materials. | |
void | ExportMaterial (const AZStd::string &exportPath, bool overwrite) |
Bypass the UI to export the active material to the export path. | |
Static Public Member Functions | |
static bool | ConvertVersion (AZ::SerializeContext &context, AZ::SerializeContext::DataElementNode &classElement) |
static void | Reflect (ReflectContext *context) |
Public Attributes | |
AZ::EntityId | m_entityId |
MaterialAssignmentId | m_id |
Data::Asset< RPI::MaterialAsset > | m_materialAsset |
Details for a single editable material assignment EditorMaterialComponentSlot will attempt to forward all changes to selected entities for actions invoked from a context menu or entity inspector. The set of selected or pinned entities will be retrieved directly from the inspector. Updates will be applied to the entities and their materials using MaterialComponentRequestBus. Undo and redo for all of those entities will be managed by calls to OnDataChanged.
AZStd::vector<char> AZ::Render::EditorMaterialComponentSlot::GetPreviewPixmapData | ( | ) | const |
Get cached preview image as a buffer to use as an RPE attribute If a cached image isn't avalible then a request will be made to render one