#include <MaterialAssignmentId.h>
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| AZ_RTTI (AZ::Render::MaterialAssignmentId, "{EB603581-4654-4C17-B6DE-AE61E79EDA97}") |
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| AZ_CLASS_ALLOCATOR (AZ::Render::MaterialAssignmentId, SystemAllocator) |
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| MaterialAssignmentId (MaterialAssignmentLodIndex lodIndex, RPI::ModelMaterialSlot::StableId materialSlotStableId) |
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bool | IsDefault () const |
| Returns true if the slot stable ID and LOD are invalid, meaning this assignment applies to the entire model.
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bool | IsSlotIdOnly () const |
| Returns true if the slot stable ID is valid and LOD is invalid, meaning this assignment applies to every LOD.
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bool | IsLodAndSlotId () const |
| Returns true if the slot stable ID and LOD are both valid, meaning this assignment applies to a single material slot on a specific LOD.
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AZStd::string | ToString () const |
| Creates a string describing all the details of the assignment ID.
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size_t | GetHash () const |
| Creates a hash composed of all elements of the assignment ID.
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bool | operator== (const MaterialAssignmentId &rhs) const |
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bool | operator!= (const MaterialAssignmentId &rhs) const |
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static void | Reflect (ReflectContext *context) |
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static bool | ConvertVersion (AZ::SerializeContext &context, AZ::SerializeContext::DataElementNode &classElement) |
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static MaterialAssignmentId | CreateDefault () |
| Create an ID that maps to all material slots, regardless of slot ID or LOD, effectively applying to an entire model.
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static MaterialAssignmentId | CreateFromStableIdOnly (RPI::ModelMaterialSlot::StableId materialSlotStableId) |
| Create an ID that maps to all material slots with a corresponding slot ID, regardless of LOD.
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static MaterialAssignmentId | CreateFromLodAndStableId (MaterialAssignmentLodIndex lodIndex, RPI::ModelMaterialSlot::StableId materialSlotStableId) |
| Create an ID that maps to a specific material slot with a corresponding stable ID and LOD.
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MaterialAssignmentLodIndex | m_lodIndex = NonLodIndex |
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RPI::ModelMaterialSlot::StableId | m_materialSlotStableId = RPI::ModelMaterialSlot::InvalidStableId |
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static constexpr MaterialAssignmentLodIndex | NonLodIndex = std::numeric_limits<MaterialAssignmentLodIndex>::max() |
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MaterialAssignmentId is used to address available and overridable material slots on a model. The LOD and one of the model's original material slot IDs are used as coordinates that identify a specific material slot or a set of slots matching either.
The documentation for this struct was generated from the following file:
- Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialAssignmentId.h