Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Inherits AZ::Render::MeshComponentRequestBus::Handler, MeshHandleStateRequestBus::Handler, AtomImGuiTools::AtomImGuiMeshCallbackBus::Handler, AzFramework::BoundsRequestBus::Handler, AzFramework::VisibleGeometryRequestBus::Handler, AzFramework::RenderGeometry::IntersectionRequestBus::Handler, AZ::TransformNotificationBus::Handler, AZ::Render::MaterialConsumerRequestBus::Handler, and AZ::Render::MaterialComponentNotificationBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (MeshComponentController, AZ::SystemAllocator) | |
AZ_RTTI (AZ::Render::MeshComponentController, "{D0F35FAC-4194-4C89-9487-D000DDB8B272}") | |
MeshComponentController (const MeshComponentConfig &config) | |
void | Activate (const AZ::EntityComponentIdPair &entityComponentIdPair) |
void | Deactivate () |
void | SetConfiguration (const MeshComponentConfig &config) |
const MeshComponentConfig & | GetConfiguration () const |
Friends | |
class | EditorMeshComponent |