Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A configuration structure for the MeshComponentController. More...
#include <MeshComponentController.h>
Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_RTTI (AZ::Render::MeshComponentConfig, "{63737345-51B1-472B-9355-98F99993909B}", ComponentConfig) | |
AZ_CLASS_ALLOCATOR (MeshComponentConfig, SystemAllocator) | |
bool | IsAssetSet () |
bool | LodTypeIsScreenCoverage () |
bool | LodTypeIsSpecificLOD () |
bool | ShowLodConfig () |
AZStd::vector< AZStd::pair< RPI::Cullable::LodOverride, AZStd::string > > | GetLodOverrideValues () |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
A configuration structure for the MeshComponentController.