Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <MaterialComponentConfig.h>
Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_RTTI (MaterialComponentConfig, "{3366C279-32AE-48F6-839B-7700AE117A54}", ComponentConfig) | |
AZ_CLASS_ALLOCATOR (MaterialComponentConfig, SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |
Public Attributes | |
MaterialAssignmentMap | m_materials |
Common configuration for MaterialComponent that can be used to create MaterialComponents dynamically and can be shared with EditorMaterialComponent.