Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Controls behavior and rendering of a wireframe grid. More...
#include <GridComponentController.h>
Inherits GridComponentRequestBus::Handler, AZ::TransformNotificationBus::Handler, and AZ::RPI::SceneNotificationBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (GridComponentController, SystemAllocator) | |
AZ_RTTI (AZ::Render::GridComponentController, "{D2FF04F5-2F8D-44C5-99CA-A6FF800187DD}") | |
GridComponentController (const GridComponentConfig &config) | |
void | Activate (EntityId entityId) |
void | Deactivate () |
void | SetConfiguration (const GridComponentConfig &config) |
const GridComponentConfig & | GetConfiguration () const |
Static Public Attributes | |
static constexpr float | MinGridSize = 0.0f |
static constexpr float | MaxGridSize = 1000000.0f |
static constexpr float | MinSpacing = 0.01f |
Friends | |
class | EditorGridComponent |
Controls behavior and rendering of a wireframe grid.