Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits EditorRenderComponentAdapter< PhysicalSkyComponentController, PhysicalSkyComponent, PhysicalSkyComponentConfig >.
Public Types | |
using | BaseClass = EditorRenderComponentAdapter< PhysicalSkyComponentController, PhysicalSkyComponent, PhysicalSkyComponentConfig > |
Public Member Functions | |
AZ_EDITOR_COMPONENT (AZ::Render::EditorPhysicalSkyComponent, EditorPhysicalSkyComponentTypeId, BaseClass) | |
EditorPhysicalSkyComponent (const PhysicalSkyComponentConfig &config) | |
AZ::u32 | OnConfigurationChanged () override |
EditorRenderComponentAdapter overrides... | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |