Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentConfig.
Public Member Functions | |
AZ_RTTI (AZ::Render::PhysicalSkyComponentConfig, "{D0A40D6B-F838-46AB-A79C-CC2218C0146C}", AZ::ComponentConfig) | |
const char * | GetIntensitySuffix () const |
Returns characters for a suffix for the light type including a space. " lm" for lumens for example. | |
float | GetSkyIntensityMin () const |
Returns the minimum intensity value allowed depending on the m_intensityMode. | |
float | GetSunIntensityMin () const |
float | GetSkyIntensityMax () const |
Returns the maximum intensity value allowed depending on the m_intensityMode. | |
float | GetSunIntensityMax () const |
bool | IsFogDisabled () const |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |