Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits EditorRenderComponentAdapter< CubeMapCaptureComponentController, CubeMapCaptureComponent, CubeMapCaptureComponentConfig >, EditorCubeMapCaptureBus::Handler, and AZ::Render::EditorCubeMapRenderer.
Public Types | |
using | BaseClass = EditorRenderComponentAdapter< CubeMapCaptureComponentController, CubeMapCaptureComponent, CubeMapCaptureComponentConfig > |
Public Member Functions | |
AZ_EDITOR_COMPONENT (AZ::Render::EditorCubeMapCaptureComponent, EditorCubeMapCaptureComponentTypeId, BaseClass) | |
EditorCubeMapCaptureComponent (const CubeMapCaptureComponentConfig &config) | |
void | Activate () override |
void | Deactivate () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |