Open 3D Engine SimulationInterfaces Gem API Reference 25.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
SimulationInterfaces::NamedPose Struct Reference

#include <NamedPose.h>

Public Member Functions

 AZ_RTTI (NamedPose, NamedPoseTypeId)
 
 NamedPose (const AZStd::string &name, const AZStd::string &description, const AZStd::vector< AZStd::string > &tags, const AZ::Transform &pose)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::string m_name
 
AZStd::string m_description
 
AZStd::vector< AZStd::string > m_tags
 
AZ::Transform m_pose
 

Detailed Description

A named pose defined in the simulation for certain purposes such as spawning.

See also
NamedPose.msg

The documentation for this struct was generated from the following file: