#include <NamedPose.h>
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| AZ_RTTI (NamedPose, NamedPoseTypeId) |
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| NamedPose (const AZStd::string &name, const AZStd::string &description, const AZStd::vector< AZStd::string > &tags, const AZ::Transform &pose) |
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static void | Reflect (AZ::ReflectContext *context) |
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AZStd::string | m_name |
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AZStd::string | m_description |
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AZStd::vector< AZStd::string > | m_tags |
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AZ::Transform | m_pose |
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A named pose defined in the simulation for certain purposes such as spawning.
- See also
- NamedPose.msg
The documentation for this struct was generated from the following file:
- Gems/SimulationInterfaces/Code/Include/SimulationInterfaces/NamedPose.h