|
AzFramework::InputChannelId | m_inputChannelId |
|
SimulationState | m_desiredState |
| Input channel ID for the keyboard key that triggers the transition.
|
|
AZStd::string | m_uiDescription |
| Desired state to transition to when the key is pressed.
|
|
The documentation for this struct was generated from the following file:
- Gems/SimulationInterfaces/Code/Source/Clients/SimulationManager.h