Open 3D Engine SimulationInterfaces Gem API Reference 25.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
SimulationInterfaces::NamedPoseManagerEditor Class Reference

System component for SimulationInterfaces editor. More...

#include <NamedPoseManagerEditor.h>

Inherits SimulationInterfaces::NamedPoseManager, and AzToolsFramework::EditorEvents::Bus::Handler.

Public Member Functions

 AZ_COMPONENT_DECL (NamedPoseManagerEditor)
 
- Public Member Functions inherited from SimulationInterfaces::NamedPoseManager
 AZ_COMPONENT_DECL (NamedPoseManager)
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
- Static Public Member Functions inherited from SimulationInterfaces::NamedPoseManager
static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Detailed Description

System component for SimulationInterfaces editor.


The documentation for this class was generated from the following file: