Open 3D Engine SimulationInterfaces Gem API Reference 25.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
SimulationInterfaces::NamedPoseEditorComponent Class Reference

Inherits AzToolsFramework::Components::EditorComponentBase, LmbrCentral::TagComponentNotificationsBus::Handler, AZ::TransformNotificationBus::Handler, and AZ::EntityBus::Handler.

Public Member Functions

 AZ_EDITOR_COMPONENT (NamedPoseEditorComponent, NamedPoseEditorComponentTypeId, AzToolsFramework::Components::EditorComponentBase)
 
void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 

The documentation for this class was generated from the following file: