Multiplayer traffic live analysis tool via ImGui.
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#include <MultiplayerDebugPerEntityReporter.h>
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void | OnImGuiUpdate () |
| | main update loop
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void | RecordEntitySerializeStart (AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char *entityName) |
| | Event handlers.
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void | RecordComponentSerializeEnd (AzNetworking::SerializerMode mode, NetComponentId netComponentId) |
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void | RecordEntitySerializeStop (AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char *entityName) |
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void | RecordPropertySent (NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes) |
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void | RecordPropertyReceived (NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes) |
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void | RecordRpcSent (AZ::EntityId entityId, const char *entityName, NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes) |
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void | RecordRpcReceived (AZ::EntityId entityId, const char *entityName, NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes) |
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void | UpdateDebugOverlay () |
| | Draws bandwidth text over entities.
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Multiplayer traffic live analysis tool via ImGui.
The documentation for this class was generated from the following file:
- Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugPerEntityReporter.h