Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <MultiplayerEditorAutomation.h>
Inherits MultiplayerEditorServerNotificationBus::Handler, and AZ::BehaviorEBusHandler.
Public Member Functions | |
AZ_EBUS_BEHAVIOR_BINDER (MultiplayerEditorAutomationHandler, "{CBA9A03D-ED7C-472E-B79F-1CCAB22D048C}", AZ::SystemAllocator, OnServerLaunched, OnServerLaunchFail, OnEditorConnectionAttempt, OnEditorConnectionAttemptsFailed, OnEditorSendingLevelData, OnEditorSendingLevelDataFailed, OnEditorSendingLevelDataSuccess, OnConnectToSimulationSuccess, OnConnectToSimulationFail, OnPlayModeEnd, OnEditorServerProcessStoppedUnexpectedly) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Multiplayer Editor event handler for python automation This class will pick up Multiplayer Editor notifications and make sure they are forwarded and available for python automation tests