Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Custom data for the EditorStateParentPass. Should be specified in the PassRequest. More...
#include <EditorStateParentPassData.h>
Inherits RPI::RenderPassData.
Public Member Functions | |
AZ_RTTI (EditorStateParentPassData, "{0E0FD1EE-906C-45B5-B65E-463719A90712}", RenderPassData) | |
AZ_CLASS_ALLOCATOR (EditorStateParentPassData, SystemAllocator) | |
Public Attributes | |
const Render::EditorStateBase * | editorStatePass = nullptr |
Pointer to the owning editor state effect parent pass instance. | |
Custom data for the EditorStateParentPass. Should be specified in the PassRequest.