Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Provides some additional utilities for the interaction between AtomImGuiToolsSystemComponent and ImGuiMaterialDetails. More...
#include <MaterialShaderDetailsController.h>
Public Member Functions | |
void | SetSelectedEntityId (AZ::EntityId entityId) |
Sets which entity who's draw packets will be displayed in ImGuiMaterialDetails. | |
const AZ::RPI::MeshDrawPacketLods * | GetMeshDrawPackets () const |
Returns the collection of MeshDrawPackets currently used by the selected entity. | |
AZStd::string | GetSelectionName () const |
Returns the name of the selected entity. | |
Provides some additional utilities for the interaction between AtomImGuiToolsSystemComponent and ImGuiMaterialDetails.