Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentBus.
Public Member Functions | |
AZ_RTTI (AZ::Render::PhysicalSkyRequests, "{2A3744DD-C0B3-4680-9BF3-41886DEC30A1}") | |
virtual void | SetTurbidity (int turbidity)=0 |
virtual int | GetTurbidity ()=0 |
virtual void | SetSunRadiusFactor (float factor)=0 |
virtual float | GetSunRadiusFactor ()=0 |
virtual void | SetSkyIntensity (float intensity, PhotometricUnit unit)=0 |
virtual void | SetSkyIntensity (float intensity)=0 |
virtual float | GetSkyIntensity (PhotometricUnit unit)=0 |
virtual float | GetSkyIntensity ()=0 |
virtual void | SetSunIntensity (float intensity, PhotometricUnit unit)=0 |
virtual void | SetSunIntensity (float intensity)=0 |
virtual float | GetSunIntensity (PhotometricUnit unit)=0 |
virtual float | GetSunIntensity ()=0 |
Static Public Attributes | |
static const EBusHandlerPolicy | HandlerPolicy = EBusHandlerPolicy::Single |
Overrides the default AZ::EBusTraits handler policy to allow one listener only. | |