Pass for editor mode feedback blur effect. More...
#include <EditorModeBlurPass.h>
Inherits AZ::Render::EditorModeFeedbackChildPassBase.
Public Member Functions | |
| AZ_RTTI (EditorModeBlurPass, "{D907D0ED-61E4-4E46-A682-A849676CF48A}", EditorModeFeedbackChildPassBase) | |
| AZ_CLASS_ALLOCATOR (EditorModeBlurPass, SystemAllocator) | |
| void | SetKernelHalfWidth (float width) |
| Sets the half width of kernel to apply box blur effect. | |
Public Member Functions inherited from AZ::Render::EditorModeFeedbackChildPassBase | |
| AZ_RTTI (EditorModeFeedbackChildPassBase, "{F1F345E3-1396-47F7-9CA4-9AC87A2E9829}", AZ::RPI::FullscreenTrianglePass) | |
| AZ_CLASS_ALLOCATOR (EditorModeFeedbackChildPassBase, SystemAllocator) | |
| void | SetMinDepthTransitionValue (float minValue) |
| Sets the minimum blend amount that will be calculated through depth transitioning. | |
| void | SetDepthTransitionStart (float start) |
| Sets the start of depth transtion for non-mask effect blending. | |
| void | SetDepthTransitionDuration (float duration) |
| Sets the duration (depth) of the depth transition band (0.0 = no depth transitioning will be applied). | |
| void | SetFinalBlendAmount (float amount) |
| Sets the final blend amount that is used to scale the calculated blend values. | |
Static Public Member Functions | |
| static RPI::Ptr< EditorModeBlurPass > | Create (const RPI::PassDescriptor &descriptor) |
| Creates a EditorModeBlurPass. | |
Static Public Member Functions inherited from AZ::Render::EditorModeFeedbackChildPassBase | |
| static RPI::Ptr< EditorModeFeedbackChildPassBase > | Create (const RPI::PassDescriptor &descriptor) |
| Creates a EditorModeFeedbackPassBase. | |
Protected Member Functions | |
| EditorModeBlurPass (const RPI::PassDescriptor &descriptor) | |
Protected Member Functions inherited from AZ::Render::EditorModeFeedbackChildPassBase | |
| EditorModeFeedbackChildPassBase (const RPI::PassDescriptor &descriptor, const DepthTransition &depthTransition, float finalBlendAmount) | |
Pass for editor mode feedback blur effect.