Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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PointLightFeatureProcessorInterface provides an interface to acquire, release, and update a point light. More...
#include <PointLightFeatureProcessorInterface.h>
Inherits AZ::RPI::FeatureProcessor.
Inherited by AZ::Render::PointLightFeatureProcessor.
Public Types | |
using | LightHandle = RHI::Handle< uint16_t, class PointLight > |
Public Member Functions | |
AZ_RTTI (AZ::Render::PointLightFeatureProcessorInterface, "{D3E0B016-F3C6-4C7A-A29E-0B3A4FA87806}", AZ::RPI::FeatureProcessor) | |
AZ_FEATURE_PROCESSOR (PointLightFeatureProcessorInterface) | |
virtual LightHandle | AcquireLight ()=0 |
virtual bool | ReleaseLight (LightHandle &handle)=0 |
Releases a LightHandle which removes the point light. | |
virtual LightHandle | CloneLight (LightHandle handle)=0 |
Creates a new LightHandle by copying data from an existing LightHandle. | |
virtual void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0 |
Sets the intensity in RGB candela for a given LightHandle. | |
virtual void | SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition)=0 |
Sets the position for a given LightHandle. | |
virtual void | SetAttenuationRadius (LightHandle handle, float attenuationRadius)=0 |
Sets the radius in meters at which the provided LightHandle will no longer have an effect. | |
virtual void | SetBulbRadius (LightHandle handle, float bulbRadius)=0 |
Sets the bulb radius for the provided LightHandle. Values greater than zero effectively make it a spherical light. | |
virtual void | SetShadowsEnabled (LightHandle handle, bool enabled)=0 |
Sets if shadows are enabled. | |
virtual void | SetShadowmapMaxResolution (LightHandle handle, ShadowmapSize shadowmapSize)=0 |
Sets the shadowmap size (width and height) of the light. | |
virtual void | SetShadowBias (LightHandle handle, float bias)=0 |
Sets the shadow bias. | |
virtual void | SetShadowFilterMethod (LightHandle handle, ShadowFilterMethod method)=0 |
Specifies filter method of shadows. | |
virtual void | SetFilteringSampleCount (LightHandle handle, uint16_t count)=0 |
Sets sample count for filtering of shadow boundary (up to 64) | |
virtual void | SetEsmExponent (LightHandle handle, float exponent)=0 |
Sets the Esm exponent to use. Higher values produce a steeper falloff in the border areas between light and shadow. | |
virtual void | SetUseCachedShadows (LightHandle handle, bool useCachedShadows)=0 |
Sets if this shadow should be rendered every frame (not cached) or only when it detects a change (cached). | |
virtual void | SetNormalShadowBias (LightHandle handle, float bias)=0 |
Sets the normal shadow bias. Reduces acne by biasing the shadowmap lookup along the geometric normal. | |
virtual void | SetAffectsGI (LightHandle handle, bool affectsGI)=0 |
Specifies if this light affects the diffuse global illumination in the scene. | |
virtual void | SetAffectsGIFactor (LightHandle handle, float affectsGIFactor)=0 |
Specifies the contribution of this light to the diffuse global illumination in the scene. | |
virtual void | SetLightingChannelMask (LightHandle handle, uint32_t lightingChannelMask)=0 |
Sets the lighting channel mask. | |
virtual void | SetPointData (LightHandle handle, const PointLightData &data)=0 |
Sets all of the the point data for the provided LightHandle. | |
Public Member Functions inherited from AZ::RPI::FeatureProcessor | |
AZ_RTTI (FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") | |
AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator) | |
Scene * | GetParentScene () const |
virtual void | Activate () |
Perform any necessary activation and gives access to owning Scene. | |
virtual void | Deactivate () |
Perform any necessary deactivation. | |
virtual void | ApplyRenderPipelineChange ([[maybe_unused]] RenderPipeline *pipeline) |
virtual void | AddRenderPasses ([[maybe_unused]] RenderPipeline *pipeline) |
virtual void | PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr >> &) |
virtual void | Simulate (const SimulatePacket &) |
virtual void | Render (const RenderPacket &) |
virtual void | OnEndCulling (const RenderPacket &) |
virtual void | OnRenderEnd () |
Static Public Attributes | |
static constexpr PhotometricUnit | PhotometricUnitType = PhotometricUnit::Candela |
Additional Inherited Members | |
Protected Member Functions inherited from AZ::RPI::FeatureProcessor | |
void | EnableSceneNotification () |
void | DisableSceneNotification () |
PointLightFeatureProcessorInterface provides an interface to acquire, release, and update a point light.
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pure virtual |
Creates a new point light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
Implemented in AZ::Render::PointLightFeatureProcessor.