Store translation and orientation only (no scale). More...
#include <EditorTransformComponentSelection.h>
Public Attributes | |
| AZ::Vector3 | m_translation = AZ::Vector3::CreateZero() |
| Position of frame. | |
| AZ::Quaternion | m_orientation = AZ::Quaternion::CreateIdentity() |
| Orientation of frame. | |
Store translation and orientation only (no scale).