IN THIS ARTICLE
Event Messaging Systems
Event messaging systems are core parts of Open 3D Engine (O3DE) that allow cross-system communication. When you develop systems that need to communicate with other parts of O3DE, you need to use the event messaging systems that O3DE has in place.
|Overview||An overview of the event messaging systems in O3DE and how they compare to each other.|
|EBus||An overview of the Event Bus (EBus) system. EBus is a single global bus that all systems can use to invoke requests and dispatch messages, respectively known as request and notification buses.|
|EBuses in Depth||A closer look at the technical design of EBuses and how to use them.|
|AZ::Interface||A simpler alternative to EBus, |
|AZ::Event||A simpler alternative to EBus, |