Debugging in O3DE

Sometimes, things go wrong or are unexpected and you need tools to track down the problem. Open 3D Engine (O3DE) provides the tools to help you debug the engine and your project.

Various systems throughout the engine also have console variables (CVARs) that you can configure to debug a system. For more information, see the CVARs section.

Section topics

Crash Reporting with Dump FilesWhen you encounter a crash in O3DE, it’s helpful to generate a dump file with crash reporting information to help track down the problem.
Using the sys_asserts Console Variable (CVAR)Learn how to use asserts in O3DE to debug your game code.
Debug TracingLearn best practices for debug tracing in O3DE.