O3DE Editor

To learn various aspects of Open 3D Engine’s (O3DE) Editor, refer to the following topics.

Customizing O3DE EditorLearn to customize the O3DE Editor workspace layout and preferences.
Entity OutlinerUse Entity Outliner to view, select, and organize the entities in your level.
Asset BrowserUse Asset Browser to explore, manage and organize assets in your level.
Entity InspectorAdd and configure an entity’s components in Entity Inspector.
Custom entity iconsAdd custom icons for the entities in your project.
Pin the Entity InspectorPin the Entity Inspector to view and edit the components of multiple entities.
Set entity statusSet the active status on entities.
Viewport Interaction ModelLearn how to work in the Editor viewport with the viewport interaction model.
ConsoleIn the O3DE Console, you can see output from commands and processes and enter commands to set options and features for your project.
Console variables (CVARs)Learn to use console commands and CVARs.
Editor automationAutomate tasks in O3DE Editor with Python.