Animation Components

The following topics provide information on the Animation components available in Open 3D Engine (O3DE).

ActorAdds a mesh group bound to a skeleton that can be driven by animation data from Anim Graph or Simple Motion components.
Anim GraphManages a set of assets that are built in the Animation Editor, including the animation graph, default parameter settings, and assigned motion set for the associated Actor.
AttachmentAllows an entity to be attached to a bone on the skeleton of another entity.
Simple LOD DistanceSets the distance from the camera for each level of detail (LOD) of an Actor.
Simple MotionAssigns a single motion to the associated Actor. This is a simpler alterative to the Anim Graph component.