The following topics provide information on the Animation components available in Open 3D Engine (O3DE).
|Actor||Adds a mesh group bound to a skeleton that can be driven by animation data from Anim Graph or Simple Motion components.|
|Anim Graph||Manages a set of assets that are built in the Animation Editor, including the animation graph, default parameter settings, and assigned motion set for the associated Actor.|
|Attachment||Allows an entity to be attached to a bone on the skeleton of another entity.|
|Simple LOD Distance||Sets the distance from the camera for each level of detail (LOD) of an Actor.|
|Simple Motion||Assigns a single motion to the associated Actor. This is a simpler alterative to the Anim Graph component.|