Open 3D Engine Asset System Developer Documentation

Open 3D Engine (O3DE) asset system is a key part of managing and loading assets in a project. This section of the Engine Developer Guide provides details on various asset related systems to help developers extend or modify the systems for their needs.


Metadata RelocationLearn about how the Metadata Relocation system functions, where the code is, and which file types may or may not be supported.
File Type SupportLearn what work is needed to upgrade various file types to fully support metadata relocation.