This is the complete list of members for PhysX::ActorData, including all inherited members.
| ActorData()=default (defined in PhysX::ActorData) | PhysX::ActorData | |
| ActorData(physx::PxActor *actor) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| ActorData(ActorData &&actorData) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| GetArticulationLink() (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| GetBodyHandle() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| GetCharacter() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| GetEntityId() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| GetRagdollNode() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| GetRigidBody() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| GetRigidBodyStatic() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| GetSimulatedBody() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| Invalidate() (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| IsValid() const (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| operator=(ActorData &&actorData) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| SetArticulationLink(AzPhysics::SimulatedBody *articulationLink) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| SetCharacter(Physics::Character *character) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| SetEntityId(AZ::EntityId entityId) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| SetRagdollNode(Physics::RagdollNode *ragdollNode) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| SetRigidBody(AzPhysics::RigidBody *rigidBody) (defined in PhysX::ActorData) | PhysX::ActorData | inline |
| SetRigidBodyStatic(AzPhysics::StaticRigidBody *rigidBody) (defined in PhysX::ActorData) | PhysX::ActorData | inline |