This is the complete list of members for Multiplayer::NetworkPrefabProcessor, including all inherited members.
| AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator) (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | |
| AZ_RTTI(Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor) (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | |
| m_postProcessHandler (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | protected |
| m_processedNetworkPrefabs (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | protected |
| NetworkPrefabProcessor() (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | |
| PostProcessSpawnable(const AZStd::string &prefabName, AzFramework::Spawnable &spawnable) (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | protected |
| Process(AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext &context) override (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | |
| ProcessPrefab(AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext &context, AzToolsFramework::Prefab::PrefabConversionUtils::PrefabDocument &prefab) (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | protected |
| Reflect(AZ::ReflectContext *context) (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor | static |
| ~NetworkPrefabProcessor() override=default (defined in Multiplayer::NetworkPrefabProcessor) | Multiplayer::NetworkPrefabProcessor |