Open 3D Engine MachineLearning Gem API Reference 25.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
MachineLearning::MachineLearningEditorSystemComponent Class Reference

System component for MachineLearning editor. More...

#include <MachineLearningEditorSystemComponent.h>

Inherits MachineLearning::MachineLearningSystemComponent, and AzToolsFramework::EditorEvents::Bus::Handler.

Public Member Functions

 AZ_COMPONENT_DECL (MachineLearningEditorSystemComponent)
 
- Public Member Functions inherited from MachineLearning::MachineLearningSystemComponent
 AZ_COMPONENT_DECL (MachineLearningSystemComponent)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
- Static Public Member Functions inherited from MachineLearning::MachineLearningSystemComponent
static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Additional Inherited Members

- Protected Member Functions inherited from MachineLearning::MachineLearningSystemComponent
void Init () override
 
void Activate () override
 
void Deactivate () override
 
void RegisterModel (INeuralNetworkPtr model) override
 
void UnregisterModel (INeuralNetworkPtr model) override
 
ModelSet & GetModelSet () override
 

Detailed Description

System component for MachineLearning editor.


The documentation for this class was generated from the following file: