This is the complete list of members for EMotionFX::Actor, including all inherited members.
| Actor(const char *name) | EMotionFX::Actor | explicit |
| AddDependency(const Dependency &dependency) | EMotionFX::Actor | |
| AddLODLevel(bool copyFromLastLODLevel=true) | EMotionFX::Actor | |
| AddNode(Node *node) | EMotionFX::Actor | |
| AddNode(size_t nodeIndex, const char *name, size_t parentIndex=InvalidIndex) | EMotionFX::Actor | |
| AddNodeGroup(NodeGroup *newGroup) | EMotionFX::Actor | |
| AllocateNodeMirrorInfos() | EMotionFX::Actor | |
| AutoDetectMirrorAxes() (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| AutoSetMotionExtractionNode() | EMotionFX::Actor | |
| AutoSetupSkeletalLODsBasedOnSkinningData(const AZStd::vector< AZStd::string > &alwaysIncludeJoints) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| AXIS_X enum value (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| AXIS_Y enum value (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| AXIS_Z enum value (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| CalcDeformableMeshTotals(size_t lodLevel, uint32 *outNumVertices, uint32 *outNumIndices) | EMotionFX::Actor | |
| CalcMaxNumInfluences(size_t lodLevel) const | EMotionFX::Actor | |
| CalcMaxNumInfluences(size_t lodLevel, AZStd::vector< size_t > &outVertexCounts) const | EMotionFX::Actor | |
| CalcMeshTotals(size_t lodLevel, uint32 *outNumPolygons, uint32 *outNumVertices, uint32 *outNumIndices) const | EMotionFX::Actor | |
| CalcStaticMeshTotals(size_t lodLevel, uint32 *outNumVertices, uint32 *outNumIndices) | EMotionFX::Actor | |
| CheckIfHasMeshes(size_t lodLevel) const | EMotionFX::Actor | |
| CheckIfHasMorphDeformer(size_t lodLevel, size_t nodeIndex) const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| CheckIfHasSkinnedMeshes(size_t lodLevel) const | EMotionFX::Actor | |
| CheckIfHasSkinningDeformer(size_t lodLevel, size_t nodeIndex) const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| Clone() const | EMotionFX::Actor | |
| CopyLODLevel(Actor *copyActor, size_t copyLODLevel, size_t replaceLODLevel, bool copySkeletalLODFlags) | EMotionFX::Actor | |
| CopyTransformsFrom(const Actor *other) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| DeleteAllNodes() | EMotionFX::Actor | |
| EAxis enum name (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| ExtractBoneList(size_t lodLevel, AZStd::vector< size_t > *outBoneList) const | EMotionFX::Actor | |
| Finalize(LoadRequirement loadReq=LoadRequirement::AllowAsyncLoad) | EMotionFX::Actor | |
| FindBestMatchForNode(const char *nodeName, const char *subStringA, const char *subStringB, bool firstPass=true) const | EMotionFX::Actor | |
| FindBestMatchingMotionExtractionAxis() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| FindBestMirrorMatchForNode(uint16 nodeIndex, Pose &pose) const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| FindBestMotionExtractionNode() const | EMotionFX::Actor | |
| FindFirstActiveParentBone(size_t skeletalLOD, size_t startNodeIndex) const | EMotionFX::Actor | |
| FindMostInfluencedMeshPoints(const Node *node, AZStd::vector< AZ::Vector3 > &outPoints) const | EMotionFX::Actor | |
| FindNodeGroupByName(const char *groupName) const | EMotionFX::Actor | |
| FindNodeGroupByNameNoCase(const char *groupName) const | EMotionFX::Actor | |
| FindNodeGroupIndexByName(const char *groupName) const | EMotionFX::Actor | |
| FindNodeGroupIndexByNameNoCase(const char *groupName) const | EMotionFX::Actor | |
| GenerateOptimizedSkeleton() (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GenerateUpdatePathToRoot(size_t endNodeIndex, AZStd::vector< size_t > &outPath) const | EMotionFX::Actor | |
| GetBindPose() (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetBindPose() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetCustomData() const | EMotionFX::Actor | |
| GetDependency(size_t nr) | EMotionFX::Actor | inline |
| GetDependency(size_t nr) const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetDirtyFlag() const | EMotionFX::Actor | |
| GetFileName() const | EMotionFX::Actor | |
| GetFileNameString() const | EMotionFX::Actor | |
| GetFileUnitType() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetHasMirrorAxesDetected() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetHasMirrorInfo() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetID() const | EMotionFX::Actor | inline |
| GetInverseBindPoseTransform(size_t nodeIndex) const | EMotionFX::Actor | inline |
| GetInverseBindPoseTransforms() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetIsUsedForVisualization() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetMesh(size_t lodLevel, size_t nodeIndex) const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetMeshAsset() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetMeshAssetId() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetMeshDeformerStack(size_t lodLevel, size_t nodeIndex) const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetMorphSetup(size_t geomLODLevel) const | EMotionFX::Actor | inline |
| GetMorphTargetMetaAsset() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetMotionExtractionNode() const | EMotionFX::Actor | |
| GetMotionExtractionNodeIndex() const | EMotionFX::Actor | inline |
| GetName() const | EMotionFX::Actor | |
| GetNameString() const | EMotionFX::Actor | |
| GetNodeGroup(size_t index) const | EMotionFX::Actor | |
| GetNodeMirrorInfo(size_t nodeIndex) | EMotionFX::Actor | inline |
| GetNodeMirrorInfo(size_t nodeIndex) const | EMotionFX::Actor | inline |
| GetNodeMirrorInfos() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetNodeMirrorInfos() (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetNumDependencies() const | EMotionFX::Actor | inline |
| GetNumLODLevels() const | EMotionFX::Actor | |
| GetNumNodeGroups() const | EMotionFX::Actor | |
| GetNumNodes() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetOptimizeSkeleton() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetPhysicsSetup() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetRetargetRootNode() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetRetargetRootNodeIndex() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetSimulatedObjectSetup() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetSkeleton() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetSkinMetaAsset() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetSkinToSkeletonIndexMap() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetStaticAabb() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| GetThreadIndex() const (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| GetUnitType() const (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| InsertLODLevel(size_t insertAt) | EMotionFX::Actor | |
| IsReady() const | EMotionFX::Actor | inline |
| LoadRequirement enum name (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| MakeGeomLODsCompatibleWithSkeletalLODs() | EMotionFX::Actor | |
| MapNodeMotionSource(const char *sourceNodeName, const char *destNodeName) | EMotionFX::Actor | |
| MapNodeMotionSource(uint16 sourceNodeIndex, uint16 targetNodeIndex) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| MatchNodeMotionSources(const char *subStringA, const char *subStringB) | EMotionFX::Actor | |
| MatchNodeMotionSourcesGeometrical() (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| MIRRORFLAG_INVERT_X enum value (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| MIRRORFLAG_INVERT_Y enum value (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| MIRRORFLAG_INVERT_Z enum value (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| PostCreateInit(bool makeGeomLodsCompatibleWithSkeletalLODs=true, bool convertUnitType=true) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| PrintSkeletonLODs() (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| RecursiveAddDependencies(const Actor *actor) | EMotionFX::Actor | |
| ReinitializeMeshDeformers() (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| ReleaseTransformData() (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| RemoveAllMorphSetups(bool deleteMeshDeformers=true) | EMotionFX::Actor | |
| RemoveAllNodeGroups() | EMotionFX::Actor | |
| RemoveAllNodeMeshes() | EMotionFX::Actor | |
| RemoveNode(size_t nr, bool delMem=true) | EMotionFX::Actor | |
| RemoveNodeGroup(size_t index, bool delFromMem=true) | EMotionFX::Actor | |
| RemoveNodeGroup(NodeGroup *group, bool delFromMem=true) | EMotionFX::Actor | |
| RemoveNodeMeshForLOD(size_t lodLevel, size_t nodeIndex, bool destroyMesh=true) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| RemoveNodeMirrorInfos() | EMotionFX::Actor | |
| ResizeTransformData() (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| Scale(float scaleFactor) | EMotionFX::Actor | |
| ScaleToUnitType(MCore::Distance::EUnitType targetUnitType) | EMotionFX::Actor | |
| SetCustomData(void *dataPointer) | EMotionFX::Actor | |
| SetDirtyFlag(bool dirty) | EMotionFX::Actor | |
| SetFileName(const char *filename) | EMotionFX::Actor | |
| SetFileUnitType(MCore::Distance::EUnitType unitType) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetID(uint32 id) | EMotionFX::Actor | inline |
| SetIsUsedForVisualization(bool flag) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetMesh(size_t lodLevel, size_t nodeIndex, Mesh *mesh) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetMeshAssetId(const AZ::Data::AssetId &assetId) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetMeshDeformerStack(size_t lodLevel, size_t nodeIndex, MeshDeformerStack *stack) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetMorphSetup(size_t lodLevel, MorphSetup *setup) | EMotionFX::Actor | |
| SetMotionExtractionNode(Node *node) | EMotionFX::Actor | |
| SetMotionExtractionNodeIndex(size_t nodeIndex) | EMotionFX::Actor | |
| SetName(const char *name) | EMotionFX::Actor | |
| SetNodeMirrorInfos(const AZStd::vector< NodeMirrorInfo > &mirrorInfos) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetNumLODLevels(size_t numLODs, bool adjustMorphSetup=true) | EMotionFX::Actor | |
| SetNumNodes(size_t numNodes) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetOptimizeSkeleton(bool optimizeSkeleton) (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| SetPhysicsSetup(const AZStd::shared_ptr< PhysicsSetup > &physicsSetup) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetRetargetRootNode(Node *node) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetRetargetRootNodeIndex(size_t nodeIndex) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetSimulatedObjectSetup(const AZStd::shared_ptr< SimulatedObjectSetup > &setup) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetStaticAabb(const AZ::Aabb &aabb) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| SetThreadIndex(uint32 index) (defined in EMotionFX::Actor) | EMotionFX::Actor | inline |
| SetUnitType(MCore::Distance::EUnitType unitType) (defined in EMotionFX::Actor) | EMotionFX::Actor | |
| UpdateStaticAabb() | EMotionFX::Actor | |
| VerifySkinning(AZStd::vector< uint8 > &conflictNodeFlags, size_t skeletalLODLevel, size_t geometryLODLevel) | EMotionFX::Actor | |
| ~Actor() (defined in EMotionFX::Actor) | EMotionFX::Actor | virtual |