This is the complete list of members for CrashHandler::GameCrashHandler, including all inherited members.
| DetermineAppPath() const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
| GameCrashHandler()=default (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | |
| GetCrashHandlerExecutableName() const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
| GetCrashHandlerPath(const std::string &lyAppRoot) const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
| GetCrashSubmissionToken() const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
| GetCrashSubmissionURL() const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
| InitCrashHandler(const std::string &moduleTag, const std::string &devRoot, const std::string &crashUrl={}, const std::string &crashToken={}, const std::string &handlerFolder={}, const CrashHandlerAnnotations &baseAnnotations=CrashHandlerAnnotations(), const CrashHandlerArguments &argumentVec=CrashHandlerArguments()) (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | static |
| ~GameCrashHandler()=default (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | virtual |