Open 3D Engine AWSGameLift Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AWSGameLiftCreateSessionOnQueueRequest.h>
Inherits Multiplayer::CreateSessionRequest.
Public Member Functions | |
AZ_RTTI (AWSGameLiftCreateSessionOnQueueRequest, "{2B99E594-CE81-4EB0-8888-74EF4242B59F}", Multiplayer::CreateSessionRequest) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZStd::string | m_queueName |
Name of the queue to use to place the new game session. You can use either the queue name or ARN value. | |
AZStd::string | m_placementId |
AWSGameLiftCreateSessionOnQueueRequest GameLift create session on queue request which corresponds to Amazon GameLift StartGameSessionPlacement
AZStd::string AWSGameLift::AWSGameLiftCreateSessionOnQueueRequest::m_placementId |
A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.