Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <SkinnedMeshOverrideBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | EnableSkinning (uint32_t lodIndex, uint32_t meshIndex)=0 |
Enable the GPU skinning for a mesh if it was previously disabled. | |
virtual void | DisableSkinning (uint32_t lodIndex, uint32_t meshIndex)=0 |
Disable the GPU skinning for a mesh. | |
SkinnedMeshOverrideBus provides an interface for components to disable skinning