Open 3D Engine AtomLyIntegration Gem API Reference 25.05.0
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AZ::Render::QuadLightDelegate Member List

This is the complete list of members for AZ::Render::QuadLightDelegate, including all inherited members.

CalculateAttenuationRadius(float lightThreshold) const overrideAZ::Render::QuadLightDelegatevirtual
DrawDebugDisplay(const Transform &transform, const Color &color, AzFramework::DebugDisplayRequests &debugDisplay, bool isSelected) const overrideAZ::Render::QuadLightDelegatevirtual
GetEffectiveSolidAngle() const overrideAZ::Render::QuadLightDelegateinlinevirtual
GetLocalVisualizationBounds() const overrideAZ::Render::QuadLightDelegatevirtual
GetPhotometricValue() const overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
GetSurfaceArea() const overrideAZ::Render::QuadLightDelegatevirtual
QuadLightDelegate(LmbrCentral::QuadShapeComponentRequests *shapeBus, EntityId entityId, bool isVisible) (defined in AZ::Render::QuadLightDelegate)AZ::Render::QuadLightDelegate
SetAffectsGI(bool affectsGI) overrideAZ::Render::QuadLightDelegatevirtual
SetAffectsGIFactor(float affectsGIFactor) overrideAZ::Render::QuadLightDelegatevirtual
SetAttenuationRadius(float radius) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >virtual
SetChroma(const Color &chroma) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >virtual
SetConfig(const AreaLightComponentConfig *config) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >virtual
SetEnableShadow(bool enabled) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
SetEsmExponent(float esmExponent) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
SetFilteringSampleCount(uint32_t count) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
SetIntensity(float intensity) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >virtual
SetLightEmitsBothDirections(bool lightEmitsBothDirections) overrideAZ::Render::QuadLightDelegatevirtual
SetLightingChannelMask(uint32_t lightingChannelMask) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >virtual
SetNormalShadowBias(float bias) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
SetPhotometricUnit(PhotometricUnit unit) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >virtual
SetShadowBias(float bias) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
SetShadowCachingMode(AreaLightComponentConfig::ShadowCachingMode cachingMode) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
SetShadowFilterMethod(ShadowFilterMethod method) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
SetShadowmapMaxSize(ShadowmapSize size) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >inlinevirtual
SetUseFastApproximation(bool useFastApproximation) overrideAZ::Render::QuadLightDelegatevirtual
SetVisibility(bool visibility) overrideAZ::Render::LightDelegateBase< QuadLightFeatureProcessorInterface >virtual
~LightDelegateInterface()=default (defined in AZ::Render::LightDelegateInterface)AZ::Render::LightDelegateInterfacevirtual