Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <MaterialComponentController.h>
Inherits MaterialComponentRequestBus::Handler, MaterialConsumerNotificationBus::Handler, Data::AssetBus::MultiHandler, and AZ::SystemTickBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (MaterialComponentController, AZ::SystemAllocator) | |
AZ_RTTI (MaterialComponentController, "{34AD7ED0-9866-44CD-93B6-E86840214B91}") | |
MaterialComponentController (const MaterialComponentConfig &config) | |
void | Activate (AZ::EntityId entityId) |
void | Deactivate () |
void | SetConfiguration (const MaterialComponentConfig &config) |
const MaterialComponentConfig & | GetConfiguration () const |
MaterialAssignmentMap | GetDefaultMaterialMap () const override |
MaterialComponentRequestBus overrides... | |
MaterialAssignmentId | FindMaterialAssignmentId (const MaterialAssignmentLodIndex lod, const AZStd::string &label) const override |
AZ::Data::AssetId | GetDefaultMaterialAssetId (const MaterialAssignmentId &materialAssignmentId) const override |
AZStd::string | GetMaterialLabel (const MaterialAssignmentId &materialAssignmentId) const override |
void | SetMaterialMap (const MaterialAssignmentMap &materials) override |
const MaterialAssignmentMap & | GetMaterialMap () const override |
void | ClearMaterialMap () override |
void | ClearMaterialsOnModelSlots () override |
void | ClearMaterialsOnLodSlots () override |
void | ClearMaterialsOnInvalidSlots () override |
void | ClearMaterialsWithMissingAssets () override |
void | RepairMaterialsWithMissingAssets () override |
uint32_t | RepairMaterialsWithRenamedProperties () override |
void | SetMaterialAssetIdOnDefaultSlot (const AZ::Data::AssetId &materialAssetId) override |
const AZ::Data::AssetId | GetMaterialAssetIdOnDefaultSlot () const override |
void | ClearMaterialAssetIdOnDefaultSlot () override |
void | SetMaterialAssetId (const MaterialAssignmentId &materialAssignmentId, const AZ::Data::AssetId &materialAssetId) override |
AZ::Data::AssetId | GetMaterialAssetId (const MaterialAssignmentId &materialAssignmentId) const override |
void | ClearMaterialAssetId (const MaterialAssignmentId &materialAssignmentId) override |
bool | IsMaterialAssetIdOverridden (const MaterialAssignmentId &materialAssignmentId) const override |
bool | HasPropertiesOverridden (const MaterialAssignmentId &materialAssignmentId) const override |
void | SetPropertyValue (const MaterialAssignmentId &materialAssignmentId, const AZStd::string &propertyName, const AZStd::any &value) override |
AZStd::any | GetPropertyValue (const MaterialAssignmentId &materialAssignmentId, const AZStd::string &propertyName) const override |
void | ClearPropertyValue (const MaterialAssignmentId &materialAssignmentId, const AZStd::string &propertyName) override |
void | ClearPropertyValues (const MaterialAssignmentId &materialAssignmentId) override |
void | ClearAllPropertyValues () override |
void | SetPropertyValues (const MaterialAssignmentId &materialAssignmentId, const MaterialPropertyOverrideMap &propertyOverrides) override |
MaterialPropertyOverrideMap | GetPropertyValues (const MaterialAssignmentId &materialAssignmentId) const override |
void | SetModelUvOverrides (const MaterialAssignmentId &materialAssignmentId, const AZ::RPI::MaterialModelUvOverrideMap &modelUvOverrides) override |
AZ::RPI::MaterialModelUvOverrideMap | GetModelUvOverrides (const MaterialAssignmentId &materialAssignmentId) const override |
void | OnMaterialAssignmentSlotsChanged () override |
MaterialConsumerNotificationBus::Handler overrides... | |
Friends | |
class | EditorMaterialComponent |
Can be paired with renderable components (MeshComponent for example) to provide material overrides on a per-entity basis.