Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentBus.
Public Member Functions | |
AZ_RTTI (AZ::Render::HDRiSkyboxRequests, "{86278300-438D-40B3-B87C-B87EE045373E}") | |
virtual Data::Asset< RPI::StreamingImageAsset > | GetCubemapAsset () const =0 |
virtual void | SetCubemapAsset (const Data::Asset< RPI::StreamingImageAsset > &cubemapAsset)=0 |
virtual void | SetCubemapAssetPath (const AZStd::string &path)=0 |
virtual AZStd::string | GetCubemapAssetPath () const =0 |
virtual void | SetCubemapAssetId (AZ::Data::AssetId)=0 |
virtual AZ::Data::AssetId | GetCubemapAssetId () const =0 |
virtual void | SetExposure (float exposure)=0 |
virtual float | GetExposure () const =0 |
Static Public Attributes | |
static const EBusHandlerPolicy | HandlerPolicy = EBusHandlerPolicy::Single |
Overrides the default AZ::EBusTraits handler policy to allow one listener only. | |