Open 3D Engine AtomLyIntegration Gem API Reference 26.05.0
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AZ::Render::FocusedEntityState Member List

This is the complete list of members for AZ::Render::FocusedEntityState, including all inherited members.

AddParentPassForPipeline(const Name &pipelineName, RPI::Ptr< RPI::Pass > parentPass)AZ::Render::EditorStateBase
EditorStateBase(EditorState editorState, const AZStd::string &stateName, const PassNameList &childPassNameList, const AZStd::string &maskDrawList)AZ::Render::EditorStateBase
EditorStateBase(EditorState editorState, const AZStd::string &stateName, const PassNameList &childPassNameList)AZ::Render::EditorStateBase
FindChildPass(RPI::ParentPass *parentPass, size_t index) constAZ::Render::EditorStateBaseinlineprotected
FocusedEntityState() (defined in AZ::Render::FocusedEntityState)AZ::Render::FocusedEntityState
GetChildPassNameList() constAZ::Render::EditorStateBase
GetEntityMaskDrawList() constAZ::Render::EditorStateBase
GetGeneratedChildPassName(size_t index) constAZ::Render::EditorStateBase
GetMaskedEntities() const overrideAZ::Render::FocusedEntityStatevirtual
GetPassName() constAZ::Render::EditorStateBase
GetPassTemplateName() constAZ::Render::EditorStateBase
GetStateName() constAZ::Render::EditorStateBase
IsEnabled() const overrideAZ::Render::FocusedEntityStatevirtual
OnEditorModeActivated(const AzToolsFramework::ViewportEditorModesInterface &editorModeState, AzToolsFramework::ViewportEditorMode mode) override (defined in AZ::Render::FocusedEntityState)AZ::Render::FocusedEntityState
OnEditorModeDeactivated(const AzToolsFramework::ViewportEditorModesInterface &editorModeState, AzToolsFramework::ViewportEditorMode mode) override (defined in AZ::Render::FocusedEntityState)AZ::Render::FocusedEntityState
RemoveParentPassForPipeline(const Name &pipelineName)AZ::Render::EditorStateBase
SetEnabled(bool enabled) override (defined in AZ::Render::EditorStateBase)AZ::Render::EditorStateBase
UpdatePassData(RPI::ParentPass *)AZ::Render::EditorStateBaseinlineprotectedvirtual
UpdatePassDataForPipelines()AZ::Render::EditorStateBase
~EditorStateBase() (defined in AZ::Render::EditorStateBase)AZ::Render::EditorStateBasevirtual
~FocusedEntityState() (defined in AZ::Render::FocusedEntityState)AZ::Render::FocusedEntityState