Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Feature processor for Editor Mode Feedback visual effect system. More...
#include <EditorModeFeedbackFeatureProcessor.h>
Inherits RPI::FeatureProcessor, and AZ::TickBus::Handler.
Public Member Functions | |
AZ_RTTI (AZ::Render::EditorModeFeatureProcessor, "{78D40D57-F564-4ECD-B9F5-D8C9784B15D0}", AZ::RPI::FeatureProcessor) | |
void | Activate () override |
void | Deactivate () override |
void | AddRenderPasses (RPI::RenderPipeline *renderPipeline) override |
void | Render (const RenderPacket &packet) override |
void | Simulate (const SimulatePacket &packet) override |
void | OnRenderPipelineChanged (AZ::RPI::RenderPipeline *pipeline, AZ::RPI::SceneNotification::RenderPipelineChangeType changeType) override |
void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
void | SetEnableRender (bool enableRender) |
Enable or disable the rendering editor mode feedback. | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Feature processor for Editor Mode Feedback visual effect system.