Open 3D Engine AtomLyIntegration Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Render::EditorMeshComponent, including all inherited members.
Activate() override (defined in AZ::Render::EditorMeshComponent) | AZ::Render::EditorMeshComponent | |
AZ_EDITOR_COMPONENT(AZ::Render::EditorMeshComponent, EditorMeshComponentTypeId, BaseClass) (defined in AZ::Render::EditorMeshComponent) | AZ::Render::EditorMeshComponent | |
BaseClass typedef (defined in AZ::Render::EditorMeshComponent) | AZ::Render::EditorMeshComponent | |
Deactivate() override (defined in AZ::Render::EditorMeshComponent) | AZ::Render::EditorMeshComponent | |
EditorMeshComponent()=default (defined in AZ::Render::EditorMeshComponent) | AZ::Render::EditorMeshComponent | |
EditorMeshComponent(const MeshComponentConfig &config) (defined in AZ::Render::EditorMeshComponent) | AZ::Render::EditorMeshComponent | explicit |
Reflect(AZ::ReflectContext *context) (defined in AZ::Render::EditorMeshComponent) | AZ::Render::EditorMeshComponent | static |
SetPrimaryAsset(const AZ::Data::AssetId &assetId) override | AZ::Render::EditorMeshComponent |